Ranged
Bazooka ∞ unlimited
In short: Hold Fire to set the power
A rocket that explodes on first contact. The wind pushes it: check the gauge before firing. Up to 50 damage.
Grenade ∞ unlimited
In short: Bounces, explodes when the fuse runs out
Bounces around and explodes when its fuse burns out (1 to 5 seconds, adjustable). Not affected by wind. Up to 50 damage.
Watermelon ×1 per game
In short: Bursts into six explosive slices
Thrown like a grenade, then bursts into six slices that each explode on contact. Devastating at short range.
Pressure cooker ×1 per game
In short: Whistles for three seconds, then boom
The biggest blast in the game: up to 100 damage and a huge crater. It goes off three seconds after the throw.
Shotgun ∞ unlimited
In short: Two shots in a straight line
Fires in a straight line, with no gravity or wind. Two shots per turn, 25 damage per hit.
Slime ball ×2 per game
In short: Sticks where it lands, then explodes
A sticky ball of slime: it sticks to the first wall or snail it touches and explodes three seconds later. A slimed snail carries it along. Up to 55 damage.
Salt shaker ×1 per game
In short: Leaves a patch of salt that burns every turn
Thrown without any wind and smashes on first contact. The spilled salt stays for three turns: every snail standing in it at the end of a turn loses 8 health.
Boomerang ×2 per game
In short: Comes back to you: aim past the target
It flies out, slows down, then glides back and explodes on first contact (up to 40 damage). Watch out on the way back: it can hit you too.
Black hole ×1 per game
In short: Sucks in everything around, then implodes
Thrown like a grenade, it opens after two seconds: for two and a half seconds it pulls in snails and crates within 240 px, then implodes (up to 30 damage).
Water balloon ×3 per gameonly in the Summer scenery
In short: Bursts into a big splash that pushes everything
It bursts on first contact: only 12 damage, but the splash knocks everything around far away. Ideal for a swim. Summer scenery only.
Snowball ×3 per gameonly in the Christmas scenery
In short: Freezes the snails it hits for a turn
Smashes on first contact: 10 damage, and every snail caught in the spray freezes and skips its next turn. Christmas scenery only.
Anvil rain ×1 per game
In short: Tap the map to target
Five anvils drop from the sky onto the chosen spot. Tap or click the map to target.
Traps
Dynamite ×2 per game
In short: Drop it, then run
Dropped at your feet, it explodes after five seconds: up to 75 damage. You have five seconds to get away.
Kamikaze chicken ×2 per game
In short: Fire again to blow it up
Runs straight ahead and hops over obstacles. Press Fire again to blow it up, or it explodes by itself after eight seconds.
Slug mine ×2 per game
In short: Toss it ahead: it blows when someone passes
Lands a few steps ahead of you and arms after two seconds. It explodes as soon as a snail walks by, even turns later: up to 50 damage. A nearby explosion sets it off too.
Crow ×1 per game
In short: Tap a snail: the crow carries it off
Tap a snail on the map: a crow swoops down, carries it into the air in the direction you are facing, then drops it. Perfect for a fall, or a swim.
Trapped gift ×1 per gameonly in the Christmas scenery
In short: A fake parcel that explodes when picked up
Place a fake parcel in front of you that looks just like a weapon crate. The first snail to pick it up sets it off: up to 60 damage. It arms after two seconds. Christmas scenery only.
Close combat
Frying pan ∞ unlimited
In short: Hits the snail right in front of you
A whack on the snail right in front: 20 damage, and it flies off in the direction you aim.
Uppercut ∞ unlimited
In short: Sends the opponent flying
You leap upwards and the snail in front of you takes off: 30 damage. Handy to knock someone off a ledge.
Flick ∞ unlimited
In short: Pushes without damage
A little push with no damage. Its strength is the scenery: next to the water, it is enough.
Gust of wind ×2 per game
In short: Blows away everything in front of you
A powerful gust in the direction you aim: snails in front of you, up to 180 px away, are pushed far, with no damage. Perfect to clear a ledge over the water.
Movement
Slime rope ∞ unlimited
In short: Fire: shoot or let go. ↑↓ length, ←→ swing
Shoot a slime thread at a wall or ceiling to hang from it. ↑ and ↓ change its length, ← and → swing, Fire lets go. It can be shot again mid-air. Your turn goes on afterwards.
Propeller ×2 per game
In short: ↑ rise, ←→ steer, Fire to stop
Five seconds of flight: ↑ to rise, ← and → to steer, Fire to cut the engine. Your turn goes on afterwards.
Parachute ×3 per game
In short: Fire while falling
Press Fire while falling: you drift down slowly, the wind pushes you, and landing does no damage.
Drill ×3 per game
In short: Digs a tunnel where you aim
Your snail digs a tunnel for two seconds in the direction you aim, through any ground. Your turn ends afterwards.
Girder ×2 per game
In short: ↑↓ to tilt, tap the map to place
Place a steel girder to make a bridge, a shelter or a wall. ↑ and ↓ tilt it, then tap the map. Your turn goes on.
Teleporter ×2 per game
In short: Tap a free spot
Takes you instantly to the spot you tap, if it is free. Ends your turn.
Care
Lettuce leaf ×1 per game
In short: Heals your snail by 35
Your snail munches a lettuce leaf and gets 35 health back. Your turn then ends.
Slime shield ×1 per game
In short: Absorbs the next hit
A bubble of slime surrounds your snail and absorbs all the damage of the next hit (it still gets pushed). Your turn goes on: you can still fire.