Weapons and tools

Each weapon has its use: some explode, some push, some get you around. In a game, open the weapons menu with F, Tab or a right click (🎒 on a phone).

Ranged

🚀

Bazooka ∞ unlimited

In short: Hold Fire to set the power

A rocket that explodes on first contact. The wind pushes it: check the gauge before firing. Up to 50 damage.

💣

Grenade ∞ unlimited

In short: Bounces, explodes when the fuse runs out

Bounces around and explodes when its fuse burns out (1 to 5 seconds, adjustable). Not affected by wind. Up to 50 damage.

🍉

Watermelon ×1 per game

In short: Bursts into six explosive slices

Thrown like a grenade, then bursts into six slices that each explode on contact. Devastating at short range.

🍲

Pressure cooker ×1 per game

In short: Whistles for three seconds, then boom

The biggest blast in the game: up to 100 damage and a huge crater. It goes off three seconds after the throw.

🎯

Shotgun ∞ unlimited

In short: Two shots in a straight line

Fires in a straight line, with no gravity or wind. Two shots per turn, 25 damage per hit.

🟢

Slime ball ×2 per game

In short: Sticks where it lands, then explodes

A sticky ball of slime: it sticks to the first wall or snail it touches and explodes three seconds later. A slimed snail carries it along. Up to 55 damage.

🧂

Salt shaker ×1 per game

In short: Leaves a patch of salt that burns every turn

Thrown without any wind and smashes on first contact. The spilled salt stays for three turns: every snail standing in it at the end of a turn loses 8 health.

🪃

Boomerang ×2 per game

In short: Comes back to you: aim past the target

It flies out, slows down, then glides back and explodes on first contact (up to 40 damage). Watch out on the way back: it can hit you too.

🌀

Black hole ×1 per game

In short: Sucks in everything around, then implodes

Thrown like a grenade, it opens after two seconds: for two and a half seconds it pulls in snails and crates within 240 px, then implodes (up to 30 damage).

🎈

Water balloon ×3 per gameonly in the Summer scenery

In short: Bursts into a big splash that pushes everything

It bursts on first contact: only 12 damage, but the splash knocks everything around far away. Ideal for a swim. Summer scenery only.

❄️

Snowball ×3 per gameonly in the Christmas scenery

In short: Freezes the snails it hits for a turn

Smashes on first contact: 10 damage, and every snail caught in the spray freezes and skips its next turn. Christmas scenery only.

⚒️

Anvil rain ×1 per game

In short: Tap the map to target

Five anvils drop from the sky onto the chosen spot. Tap or click the map to target.

Traps

🧨

Dynamite ×2 per game

In short: Drop it, then run

Dropped at your feet, it explodes after five seconds: up to 75 damage. You have five seconds to get away.

🐔

Kamikaze chicken ×2 per game

In short: Fire again to blow it up

Runs straight ahead and hops over obstacles. Press Fire again to blow it up, or it explodes by itself after eight seconds.

🪤

Slug mine ×2 per game

In short: Toss it ahead: it blows when someone passes

Lands a few steps ahead of you and arms after two seconds. It explodes as soon as a snail walks by, even turns later: up to 50 damage. A nearby explosion sets it off too.

🐦‍⬛

Crow ×1 per game

In short: Tap a snail: the crow carries it off

Tap a snail on the map: a crow swoops down, carries it into the air in the direction you are facing, then drops it. Perfect for a fall, or a swim.

🎁

Trapped gift ×1 per gameonly in the Christmas scenery

In short: A fake parcel that explodes when picked up

Place a fake parcel in front of you that looks just like a weapon crate. The first snail to pick it up sets it off: up to 60 damage. It arms after two seconds. Christmas scenery only.

Close combat

🍳

Frying pan ∞ unlimited

In short: Hits the snail right in front of you

A whack on the snail right in front: 20 damage, and it flies off in the direction you aim.

🥊

Uppercut ∞ unlimited

In short: Sends the opponent flying

You leap upwards and the snail in front of you takes off: 30 damage. Handy to knock someone off a ledge.

👉

Flick ∞ unlimited

In short: Pushes without damage

A little push with no damage. Its strength is the scenery: next to the water, it is enough.

🌬️

Gust of wind ×2 per game

In short: Blows away everything in front of you

A powerful gust in the direction you aim: snails in front of you, up to 180 px away, are pushed far, with no damage. Perfect to clear a ledge over the water.

Movement

🪢

Slime rope ∞ unlimited

In short: Fire: shoot or let go. ↑↓ length, ←→ swing

Shoot a slime thread at a wall or ceiling to hang from it. ↑ and ↓ change its length, ← and → swing, Fire lets go. It can be shot again mid-air. Your turn goes on afterwards.

🚁

Propeller ×2 per game

In short: ↑ rise, ←→ steer, Fire to stop

Five seconds of flight: ↑ to rise, ← and → to steer, Fire to cut the engine. Your turn goes on afterwards.

🪂

Parachute ×3 per game

In short: Fire while falling

Press Fire while falling: you drift down slowly, the wind pushes you, and landing does no damage.

🪛

Drill ×3 per game

In short: Digs a tunnel where you aim

Your snail digs a tunnel for two seconds in the direction you aim, through any ground. Your turn ends afterwards.

🏗️

Girder ×2 per game

In short: ↑↓ to tilt, tap the map to place

Place a steel girder to make a bridge, a shelter or a wall. ↑ and ↓ tilt it, then tap the map. Your turn goes on.

✨

Teleporter ×2 per game

In short: Tap a free spot

Takes you instantly to the spot you tap, if it is free. Ends your turn.

Care

🥬

Lettuce leaf ×1 per game

In short: Heals your snail by 35

Your snail munches a lettuce leaf and gets 35 health back. Your turn then ends.

🫧

Slime shield ×1 per game

In short: Absorbs the next hit

A bubble of slime surrounds your snail and absorbs all the damage of the next hit (it still gets pushed). Your turn goes on: you can still fire.

Read next

📜Rules🗺️Sceneries❓FAQ